Augmented reality project explores lived experience of disaster survivors
Felt Experience & Empathy Lab; Big Anxiety Research Centre
Felt Experience & Empathy Lab; Big Anxiety Research Centre
Art meets mental health in an immersive art project co-designed with people with lived experience of trauma from regional, rural and remote areas.
An augmented reality project exploring the relationship between wellbeing and place will provide insight into why some people in adverse circumstances don鈥檛 always access mental health services.
, led by UNSW Scientia Professor Jill Bennett as part of her Australian Research Council Laureate Fellowship, will develop an archive of experiential stories with people from regional, rural and remote areas, exploring what it means to be in a 鈥榟ard place鈥 or a 鈥榞ood place鈥.聽
The creative research project is coordinated by the聽聽[fEEL] at UNSW in partnership with Metro South Health (Brisbane) and Darling Downs Health. It is co-designed with people whose lives are affected by adversity, including the effects of climate change, drought, bushfire and flood and combines a 3D-immersive experience of a significant place with a personal narrative.聽
鈥淚n our work, we鈥檝e noticed that people often 鈥 while talking about being stuck in a really difficult place 鈥 also talk about a good place for them: what it is they value about that place, why it feels safe, why they go there to regroup,鈥 Prof. Bennett says.
鈥淪o, part of the project is identifying those [good] places and amplifying them and talking through how one finds and makes a place that is safe and a space of growth and imagination.鈥
Augmented reality superimposes a computer-generated image on the user鈥檚 view so that virtual objects appear as three-dimensional when viewed on a phone or tablet. As a mental health tool, it offers unique insights into first-person perspectives, Prof. Bennett says.
鈥淸滨苍听Hard place/Good place] a space unfolds through a narrated personal story, and the viewer experiences this by moving around and encountering different parts of the scene,鈥 she says.聽
The project uses augmented reality to transform our understanding of the lived experience of trauma and distress, enabling a re-vision of intractable problems affecting this community, she says.
Suicide is the leading cause of death for people aged 15-44 in Australia,聽. More than 50 per cent of people with mental illness do not access any treatment,聽聽at UNSW, a frequent collaborator of fEEL.聽
There are concerning rates of suicides in regional, rural and remote areas, including southern Queensland, and there is an underlying issue of engagement, Prof. Bennett says.
鈥淭here鈥檚 a disconnect,鈥 she says. 鈥淲hether we鈥檙e talking about why people don鈥檛 seek help or why mental health services can鈥檛 reach these populations, that鈥檚 a problem of engagement.鈥
We need more imaginative ways to address mental health needs, especially in drought, bushfire and flood-affected areas, she says.
For these populations, it鈥檚 less about pathologies or disorders 鈥 people don鈥檛 necessarily identify as having mental health issues or use that discourse. They may be struggling with difficult physical and economic environments compounded by adverse events, such as bushfires, floods and droughts, which leads to anxiety, distress and despair, she says.
鈥淪haring stories in a supportive, trauma-informed environment, can be very beneficial, enhancing agency and capacity for psycho-social wellbeing.鈥
The arts offer 鈥渁n understanding of experience, a way to express, to talk about, communicate experience, and then, by extension, a means to work through it, and potentially to inform ways to tailor support that meets people鈥檚 needs,鈥 Prof. Bennett says.聽
Adding diverse voices of lived experience to the medical frame of mental health is now a priority for the sector.
The project facilitates the telling of 鈥渟tories for which there is often no shared language鈥 We know that trauma is not easily verbalised. It鈥檚 overwhelming, and it鈥檚 experienced in the body in profoundly destabilising ways,鈥 Prof. Bennett says.聽
鈥淪o, telling a story is, in itself, therapeutic, provided it鈥檚 done in a supportive way.鈥
For many, the decision to share their story is altruistically motivated; people often don鈥檛 want to be 鈥榟elped鈥 but want to help others, Prof. Bennett says.
鈥淭he art-output then becomes a tool for communication, a tool for connection. And a tool for bringing communities together, [and] enabling possibilities for action,鈥 she says. 鈥淭he聽Hard place/Good place聽archive of stories will offer invaluable insights into the lives, needs and capacities of survivors of trauma and suicidality.鈥
Hard place/Good place聽is part of聽, a networking strategy to connect with communities. The initiative came out of聽. Prof. Bennett launched the research-driven, mental health festival in 2017.聽
The Big Reach commenced with a two-day forum in Brisbane in early February 2022, combining workshops and demonstrations of arts tools and techniques, before moving to the Gold Coast and the regional town of Warwick in March.
鈥淧rojects like聽Hard place/Good place聽补苍诲听The Big Reach聽facilitate much-needed connections with people in regional, rural and remote areas who are needing help but not reaching out,鈥 says Ben McKinnon, Assistant Director of Nursing at Metro South Addiction and Mental Health Service.聽
鈥淯sing creative tools to engage people offers an alternative, less stigmatised, more autonomous pathway to help for people who struggle with sharing their experience."聽
鈥淚t also gives health professionals an opportunity to explore alternative tools for helping people move past crisis. The fact that people aren鈥檛 comfortable with getting help, tells us that new ways to connect are desperately needed."聽
The project is also being seeded across Australia, including in regional Victoria in the lead up to The Big Anxiety festival in October, in the APY Lands/Central Desert, and also in Rwanda, in partnership with Hamwe festival. Hard place/Good place will also be developed to explore the experiences of other populations dealing with dislocation or separation, such as international students.
Prof. Bennett鈥檚 team has also co-designed immersive projects with people with a聽, with聽聽in the Central Desert聽, and with聽. The focus is always 鈥渆nabling stories to surface in ways that are useful,鈥 Prof. Bennett says.聽
This kind of work represents a shift in mental health provision towards a whole-of-community proposition, prioritising lived experience.
Impact in this area means transforming possibilities for mental health strategies using a cultural approach to mental health, Prof. Bennett says.
Such work expands the western model of mental health through its recognition of creative practice as a mechanism for therapeutic change.
Video:聽Creating impact by designing immersive experiences
ARC Laureate & UNSW Scientia Professor Jill Bennett聽and her team co-design immersive art projects with individuals and communities with lived experience of trauma across regional, rural and remote Australia. Founder of the聽聽and the UNSW Big Anxiety Research Centre, Jill shares insights into the kinds of impact immersive art can have, and on the ways we think about mental health services, pointing to new ways of supporting people from the perspective of lived experience.聽The projects featured are聽Waumananyi (Man in the Log), led by Uti Kulintjaku (commissioned for The Big Anxiety, 2019),聽Parragirls Past, Present聽(The Big Anxiety, 2017) 补苍诲听EmbodiMap聽(fEEL) - visit聽聽for details.
Images: Hard place/Good place is a creative research project examining lived experiences of being in a 鈥榟ard place鈥 or a 鈥榞ood place鈥 using augmented reality. AR design by Volker Kuchelmeister, lead immersive media designer at UNSW fEEL. Images: fEEL and BARC.聽
This article was originally published in 2022.